Environment Settings Overrides

The Spatial Creator Toolkit supports customizing global space and environment settings such as avatar collisions, camera rotation mode, ragdolling, and more.

Properties

PropertyDescription
Disable TeleportIf selected, players cannot teleport by clicking or tapping on the screen. Teleportation is disabled by default for Creator Toolkit spaces. For large “open-world” style experiences where exploration is NOT the focus, consider enabling teleportation for accessibility.
Use Seat Hot Spots As Spawn PointsIf true, players will be spawned to Seats instead of Entrance Points. This can be useful for auditorium or stage environments.
Enable Avatar to Avatar CollisionsIf true, the meshes of avatars will not intersect with one another. This can be useful when creating games where limited physical space is a key factor.
Enable Avatar RagdollsAllows avatars to be activated and deactivated through scripting.
Camera Rotation ModeSets the default camera mode for the user, overriding their own setting. Options: Auto Rotate, Pointer Locked (Locked, Unlocked), Drag to Rotate
Respawn Level YThe Y position in world units at which physics objects such as avatars should respawn or be deleted. This can be visualized by the translucent red plane in the scene view.
Default Movement MaterialWhen defined, all colliders without a movement material surface will use this movement material.
Avatar Control SettingsOptions: Default, Override