Environment Settings Overrides
The Spatial Creator Toolkit supports customizing global space and environment settings such as avatar collisions, camera rotation mode, ragdolling, and more.
Properties
Property | Description |
---|---|
Disable Teleport | If selected, players cannot teleport by clicking or tapping on the screen. Teleportation is disabled by default for Creator Toolkit spaces. For large “open-world” style experiences where exploration is NOT the focus, consider enabling teleportation for accessibility. |
Use Seat Hot Spots As Spawn Points | If true, players will be spawned to Seats instead of Entrance Points. This can be useful for auditorium or stage environments. |
Enable Avatar to Avatar Collisions | If true, the meshes of avatars will not intersect with one another. This can be useful when creating games where limited physical space is a key factor. |
Enable Avatar Ragdolls | Allows avatars to be activated and deactivated through scripting. |
Camera Rotation Mode | Sets the default camera mode for the user, overriding their own setting. Options: Auto Rotate, Pointer Locked (Locked, Unlocked), Drag to Rotate |
Respawn Level Y | The Y position in world units at which physics objects such as avatars should respawn or be deleted. This can be visualized by the translucent red plane in the scene view. |
Default Movement Material | When defined, all colliders without a movement material surface will use this movement material. |
Avatar Control Settings | Options: Default, Override |