Camera Passthrough
Mark an object to be ignored by the camera. This allows the camera to pass through the object even if it has a collider.
Properties
Property | Function |
---|---|
Apply To Children | If checked, the camera will also pass through all children. |
How To Use
To use camera passthrough you simply add the component to any GameObject.
Note that cameras are only blocked by colliders, so adding camera passthrough to an object with no collider will have no effect.