Namespace SpatialSys.UnitySDK
Core/Components
Core/Scriptable Objects
Services
| SpatialBridge | The main interface that provides access to Spatial services. This acts like a bridge between user code and Spatial core functionality. |
Services/Actor Service
| ActorCustomPropertiesChangedEventArgs | Arguments for the |
| ActorJoinedEventArgs | Arguments for the |
| ActorLeftEventArgs | Arguments for the |
| ActorProfilePictureRequest | The result of a request to get an actor's profile picture. |
| AvatarRespawnEventArgs | |
| EquipAttachmentRequest | |
| IActor | An actor in the space. This represents a user who has joined the server instance. |
| IActorService | Service for interacting with actors and users in the space. |
| IAvatar | |
| ILocalActor | The local actor (user on the current machine). |
| IReadOnlyAvatar |
Services/Ad Service
| AdRequest | Operation to request an ad to show up |
| IAdService | Service to handle ads integration |
| SpatialAdType | Type of ad to show. |
Services/Audio Service
| IAudioService | Service for playing audio. |
Services/Badge Service
| IBadgeService | Service to handle badges |
Services/Camera Service
| ICameraService | This service provides access to all camera related functionality: Main camera state, player camera settings, camera shake, and target overrides. |
| SpatialCameraMode | |
| SpatialCameraRotationMode | The method of rotation for the actor camera with respect to player inputs. How should the camera be controlled? |
| XRCameraMode | The camera's point of view for a player in an XR headset |
Services/Core GUI Service
| CoreGUIUtility | |
| ICoreGUIService | Service for handling all UI related functionality. |
| ICoreGUIShopService | Interface for world-shop specific functionality. This only controls the world shop GUI, not the universal shop GUI. |
| SpatialCoreGUIState | |
| SpatialCoreGUIType | |
| SpatialCoreGUITypeFlags | |
| SpatialMobileControlsGUITypeFlags | |
| SpatialSystemGUIType |
Services/Event Service
| IEventService | This service provides alternative methods to subscribe to events, since the Creator Toolkit prohibits direct access events outside of the SpatialSDK namespace. |
Services/Graphics Service
| IGraphicsService | This service provides access to all render pipeline asset related functionality: Lighting, shadows, quality, etc. |
Services/Input Service
| IAvatarInputActionsListener | Interface for listening to avatar input capture events. Only events overridden with |
| IInputActionsListener | Interface for listening to input capture events. |
| IInputService | Service for handling all input related functionality. |
| IVehicleInputActionsListener | Interface for listening to vehicle input capture events. Only events overridden with |
| InputCaptureType | |
| InputPhase | Phase of the input event. |
| VehicleInputFlags |
Services/Inventory Service
| AddInventoryItemRequest | |
| AwardWorldCurrencyRequest | |
| DeleteInventoryItemRequest | |
| GetInventoryItemRequest | |
| IInventoryItem | Represents an item in the user's inventory / backpack. |
| IInventoryService | Service to handle inventory and currency |
| ItemType | |
| UseInventoryItemRequest |
Services/Logging Service
| ILoggingService | This currently simply logs errors to the console, but in the future we may provide a service that logs to a remote server which can be viewed by the developer. |
Services/Marketplace Service
Services/Networking Service
| INetworkingRemoteEventsService | This interface allows sending and receiving custom network messages. Supported event argument types: byte, bool, short, int, long, float, double, string, Vector2, Vector3, Quaternion, Color, Color32, Vector4, DateTime |
| INetworkingService | This service provides access to all the networking functionality in Spatial: connectivity, server management, matchmaking, remove events (RPCs/Messaging), etc. |
| NetworkingRemoteEventArgs | Arguments for the |
| ServerConnectionStatus | The connection status to the current server |
Services/Quest Service
| IQuest | Basic interface Quest component |
| IQuestService | Service for managing Quests on the space. |
| IQuestTask | Interface that represents a task for a ISpatialQuest. |
| IReward | Interface that represents a reward for a ISpatialQuest. |
| QuestStatus | The status of the quest. |
| QuestTaskType | The type of task. |
| RewardType | The type of reward. |
Services/Space Content Service
| DestroySpaceObjectRequest | |
| IPrefabObject | A prefab object interface that allows for read and write access to the object. Setting values on the object requires the local client to have ownership of the object. |
| IReadOnlyPrefabObject | The data-model for a prefab objects as it exists on the server. Prefab object's are a component of SpaceObjects. |
| IReadOnlySpaceObject | The data-model for an object as it exists on the server. Space objects can be created, destroyed, and modified by actors in the space. |
| IReadOnlySpaceObjectComponent | A component of a space object. |
| ISpaceContentService | Service for interacting with a space's synchronized content. |
| ISpaceObject | A space object interface that allows for read and write access to the object. Setting values on the object requires the local client to have ownership of the object. |
| ISpaceObjectComponent | A component of a space object. |
| SpaceObjectOwnerChangedEventArgs | Arguments for the ISpaceObject.onOwnerChanged event. |
| SpaceObjectOwnershipTransferRequest | |
| SpaceObjectType | An enum used to describe what type of visual component a space object has. |
| SpaceObjectVariablesChangedEventArgs | Arguments for the ISpaceObject.onVariablesChanged event. |
| SpawnAvatarRequest | |
| SpawnNetworkObjectRequest | |
| SpawnPrefabObjectRequest | |
| SpawnSpaceObjectRequest |
Services/Space Service
| ISpaceService | Service for interacting with the current space. |
Services/User World Data Store Service
| DataStoreDumpVariablesRequest | Request to dump all variables in the data store as a JSON string. |
| DataStoreGetVariableRequest | Request to get a variable from the data store. |
| DataStoreHasAnyVariableRequest | Request to check if the data store has any variables. |
| DataStoreHasVariableRequest | Request to check if a variable exists in the data store. |
| DataStoreOperationRequest | Operation to be performed on the data store. |
| DataStoreResponseCode | Response code for data store operations. |
| IUserWorldDataStoreService | This service provides access to the |
Services/VFX Service
| FloatingTextAnimStyle | |
| IVFXService | Handles Visual Effects on the spatial platform |
Classes
| APINotAuthorizedException | |
| AttachmentAnimationClips | |
| AttachmentAvatarAnimConfig | |
| ClampAttribute | |
| DocumentationCategoryAttribute | This attribute is used for marking documentation categories for the SDK. |
| MinMaxAttribute | |
| NetworkVariable<T> | To be used in conjunction with |
| ReadOnlyAttribute | |
| SpatialAsyncOperation | Base class for all Spatial's async operations. This class is yieldable and can be used in coroutines. |
| SpatialAsyncOperationExtensions | Extension methods for SpatialAsyncOperation. |
| SpatialNetworkBehaviour | This component allows you to define custom behaviour for a network object. It must always be accompanied by a
|
| ToggleWithEnum | |
| VisualScriptingUtility | A utility class that assists with communicating between Visual Scripting and C#. |
Structs
| NetworkObjectOwnershipChangedEventArgs | Arguments for the |
| NetworkObjectVariablesChangedEventArgs | Arguments for the |
Interfaces
| IOwnershipChanged | To be used in conjunction with |
| IVariablesChanged |