IPrefabObject
Space Content Service
Interface
A prefab object interface that allows for read and write access to the object. Setting values on the object requires the local client to have ownership of the object.
Methods
| SetAsset(AssetType, string) | Sets the asset used by the prefab object. Successfully changing the asset will cause the gameObjects representing this prefab in the scene to be re-instantiated for all clients. The IPrefabObject instances will remain the same. |
Inherited Members
| assetID | ID of the Spatial asset currently used by the prefab object. |
| assetType | The type of Spatial asset currently used by the prefab object. |
| isDisposed | Returns true when the component or its parent space object has been destroyed. |
| spaceObject | The space object the component is attached to. |
| spaceObjectID | The id of the spaceObject the component is attached to. |