TeleportActorsToNewServer
Method
Similar to TeleportToNewServer, but allows specifying a list of actors to teleport to
the new server.
To check if the teleport was successful, listen to the onConnectionStatusChanged event.
Parameters
| Parameter | Description |
|---|---|
| IReadOnlyCollection<int> actorNumbers | Which actors should be teleported? This can include the local actor too |
| int maxParticipants | Max number of participants (actors) allowed to join this server concurrently |
| bool isVisible | Is this server visible to others, and should it be taken account for matchmaking? |
| IReadOnlyCollection<KeyValuePair<string, object>> serverProperties | Properties to set for the new server |
| IReadOnlyCollection<string> matchProperties | Which of the "serverProperties" should be made available for matchmaking check? |