WorldToScreenPoint
Method
WorldToScreenPoint has 2 overloads.
WorldToScreenPoint(Vector3)
Transforms position from world space into screen space. Unity docs
Parameters
| Parameter | Description |
|---|---|
| Vector3 pos |
WorldToScreenPoint(Vector3, MonoOrStereoscopicEye)
Transforms position from world space into screen space. Unity docs
Parameters
| Parameter | Description |
|---|---|
| Vector3 pos | |
| MonoOrStereoscopicEye eye |