EquipAttachment
Method
Equip an attachment to the avatar (Defined by the SpatialAvatarAttachment component)
Parameters
| Parameter | Description |
|---|---|
| AssetType assetType | Which asset type to play this from. For |
| string assetID | ID of the asset:
|
| bool equip | Should it be equipped or not |
| bool clearOccupiedPrimarySlot | When equipping, should any conflicting primary slot be cleared, or should this equip additively on top of the
existing attachments? Used when |
| string optionalTag | A string tag that can be used to reference some attachments. Used by |